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Level designer from 2021 who never stops learning. After years of being an avid gamer now I try to deliver unforgettable experiences through unique video games and board games.

In my experience I learned to...

Production

Level / Game Design

(pre/core/post production)

Documentation

Write documentation

Presentation

Pitch presentations

About me

Gilberto Grandis
Collaboration

Teamwork & Communicate

Feedback

Elaborate feedbacks

Mastery

Learn from anything

I am aware of the emotions that games can arouse in people and that is why I always commit myself 200% to try deliver memorable memories to keep in their hearts. Live the game, feel the emotions!

...and for my jobs I used...

Unreal Engine
Dungeon Scrawl
Google Suite
pngwing.com (12).png
Photoshop
Github
Office
plastic-scm.230x256.png
Draw.io
P4V
Figma
download (1).png

4

Academic
projects

2

Released
games

+

4

Years of
experience

3

Pre

2

Core

2

Post

productions

+

+

Last released game

[Singleplayer soulslike game | Post production | 2024 - 4 MONTHS]

Click on images

for details

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Enotria: The Last Song is a Souls-style Action-RPG set in a world inspired by Italian folklore. Wear masks that can change your role and alter reality with the power of Ardor to uncover the secrets of Enotria.

Other released games

[Single player roguelike game | Core + Post production | 2023 - 1 YEAR]

After Samuel woke up from a horrible fall he found himself in a cell.

Exploring the crypts, he finds two vampires transformed into guns. Form an alliance with the gunpyres and use your own or your enemies' blood to defeat the dark lord of the dungeon.

My drawers

Projects
Projects

All my academic projects are included in this section. Whether they are board games or video games, I have participated in their design and completion.

So far I've worked on puzzles, roguelikes and narrative driven games.

Static compositions made up of individual prop packages. They allowed me to train on the principles of photography and the LD principles inherent to OPs (Observation Points). Each speed level took me 5 to 7 hours to complete.

Speed Levels
Speed Levels
AIV

STUDIES

My skills are certified and attested by industry experts who taught me the principles of Level Design, Game Design and Narrative Design at AIV

(Italian Video Games Academy).

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